The primary goal in Cassim Solitaire is to build all cards onto the foundation piles in ascending order by suit, starting from Ace and ending with King.
Card Movement Principles:
Cards are moved from tableau, waste, or cells to build on foundations or to manipulate tableau piles.
Only the top card of each tableau pile, the top card of the waste, or cards in cells may be moved.
Building Sequences:
Foundations: Build up by suit in ascending order, starting with Ace and ending with King (e.g., Ace, 2, 3, …, King of Hearts).
Tableau: Build down by alternating colors (red on black, black on red), in descending rank (e.g., 9 of hearts on 10 of clubs).
Cells: May hold only one card at a time; cards in cells can be moved to tableau or foundations.
Moving Cards:
A single card or a valid descending sequence of alternating colors may be moved between tableau piles.
Only Kings or sequences starting with King may be moved to empty tableau spaces.
Cards may be moved from the waste or cells to tableau or foundations if legal.
Turn Sequence:
On each turn, the player may move cards between tableau piles, from waste to tableau/foundations, or from cells to tableau/foundations, following the building rules.
If no moves are possible, draw one card from the stock to the waste pile.
Only the top card of the waste is available for play.
Sequences or single cards may be moved to empty tableau spaces, but only if they start with King.
Introducing New Cards:
Draw one card at a time from the stock to the waste pile when needed.
Cards from the waste pile may be played to the tableau or foundations if legal.
No More Legal Moves:
If no moves are possible and the stock is empty, the game ends.
Winning:
The game is won when all cards are successfully built onto the foundation piles in ascending order by suit, from Ace to King.
Losing/Unwinnable State:
The game is lost or unwinnable if no further legal moves are possible and the stock is depleted.
Empty Tableau Spaces:
Only Kings or sequences starting with King may be placed into empty tableau spaces.
Empty reserves (cells) may hold any single card temporarily.
Restrictions:
Only one card may occupy a cell at any time.
Only the top card of the waste pile is available for play.
Sequences must be built in descending order, alternating colors in the tableau.
Foundations must be built strictly by suit and in ascending order.
Exceptions:
If all tableau piles, waste, and cells are blocked and the stock is empty, the game ends immediately.
Cassim Solitaire is a variant featuring a compact tableau and cell-based temporary storage, requiring careful planning and strict adherence to building and movement rules to achieve victory.