The primary objective in King Tut Solitaire is to remove all cards from the pyramid by pairing exposed cards whose values total exactly 13, using a standard 52-card deck. Kings, valued at 13, are removed individually as single cards.
Setup & Layout:
Deck: Use a standard 52-card deck.
Pyramid Tableau: Deal 28 cards face-up in a pyramid formation:
1 card in the top row,
2 cards in the second row (overlapping the first),
Continue this pattern until the seventh row contains 7 cards.
Stock: Place the remaining 24 cards face-down as the stock pile beside the pyramid.
Waste Pile: As cards are drawn from the stock, they are placed face-up into a waste pile.
Foundations: There are no traditional foundation piles; instead, removed pairs (or single Kings) form a discard pile.
Key Play Areas:
Pyramid/Tableau: The main play area, consisting of 28 face-up cards arranged in a pyramid.
Stock: The draw pile of unused cards, face-down.
Waste: The pile where unpaired drawn cards are placed, face-up.
King Tut Solitaire Rules:
Card Values: Ace = 1, 2–10 = face value, Jack = 11, Queen = 12, King = 13.
Pairing Rule: Remove pairs of uncovered cards (not overlapped by any other card) whose combined values total 13.
Kings: Kings (value 13) are removed individually as soon as they are uncovered.
Stock Draw: In King Tut Solitaire, cards are drawn from the stock three at a time (not one at a time as in standard Pyramid), and only the top card of the three-card waste pile is available for pairing.
Waste Pile: If the top waste card cannot be paired, it remains on the waste until covered by a new card from the next stock draw.
Card Movement: Only uncovered cards in the pyramid and the top card of the waste pile may be paired and removed.
No Building: There is no building of sequences by suit or color; the only allowed move is pairing to sum 13.
Gameplay:
Identify and Remove Pairs:
Examine the pyramid for any uncovered pairs totaling 13 and remove them.
Remove any uncovered Kings immediately.
Draw from Stock:
When no more pairs can be made from the pyramid alone, draw three cards at a time from the stock pile, placing them face-up in the waste pile.
Only the top card of the waste pile is available to pair with uncovered pyramid cards or with other available cards if possible.
Continue Pairing:
Continue to pair and remove cards from the pyramid and waste as long as legal moves are available.
Repeat drawing from the stock in groups of three until the stock is depleted.
No Redeals: In the standard King Tut rules, once the stock is exhausted, no redeals are allowed.
Game End: The game ends when all pyramid cards are removed (win), or when no more legal moves are possible and the stock is exhausted (loss).
Winning & Losing Conditions:
Winning Condition: The game is won when all cards from the pyramid have been removed by valid pairings (or single Kings).
Losing Condition: The game is lost if, after the stock is exhausted and no further legal pairings are possible, any cards remain in the pyramid.
Special Rules & Edge Cases:
Filling Empty Spaces: There is no mechanism for filling empty spaces in the pyramid; once a card is removed, the space remains empty.
Stock Draw Specifics: Always draw three cards at a time from the stock. Only the top card of the waste pile is available for play, and previous waste cards are inaccessible until covered by subsequent draws.
Uncovered Definition: A card is considered uncovered if no other card overlaps it in the pyramid.
No Sequence Movement: Sequences or stacks of cards cannot be moved; only individual, uncovered cards are eligible for removal.
No Redeals: Standard rules do not allow the stock to be reshuffled or redealt after it is exhausted.
Edge Case – No Moves: If no pairs can be made and the stock is empty, the game ends immediately as a loss.
Summary of Unique Features:
King Tut Solitaire is a variant of Pyramid Solitaire distinguished by drawing three cards at a time from the stock and only allowing the top waste card to be played, increasing difficulty and requiring careful planning.