The primary goal in Chinese FreeCell Solitaire is to move all 78 cards (using three suits: hearts, spades, and diamonds, with two full sets of each ace through king) to the six foundation piles, building each foundation up in ascending order by suit from Ace to King.
Deck Composition: The game uses 1.5 standard decks, totaling 78 cards. Only three suits are used: hearts, spades, and diamonds. Each suit appears twice, Ace through King.
Initial Deal:
Tableau: 11 tableau columns are used. Ten columns are dealt 7 cards each, and the eleventh column is dealt 8 cards. All cards are dealt face-up.
Foundations: Six foundation piles are placed above the tableau, one for each suit instance.
Cells (Free Cells): Four free cells are provided above the tableau. Each cell can hold one card at a time.
Play Area Definitions:
Tableau: The main area with 11 columns where cards are arranged and manipulated.
Foundations: Six piles, one for each suit instance, where cards are built up from Ace to King.
Cells: Four single-card holding spaces used for temporary storage.
Card Movement Fundamentals:
Only the top card of any tableau column or cell is available for play.
Any card may be moved to an empty cell; each cell holds only one card.
Cards from cells may be moved back to the tableau or to the foundation.
Building Sequences:
Tableau: Build downward by any other suit (not the same suit as the card being placed). For example, a spade may be placed on a heart or diamond, but not another spade.
Foundations: Build upward by suit, starting with Ace and ending with King (A-2-3-…-K, all the same suit).
Moving Cards and Groups:
You may move a single card or a sequence of cards in proper descending order (by alternating suits) from one tableau column to another.
The maximum number of cards you can move as a group is equal to the number of empty cells plus one. For example, if two cells are empty, you may move up to three cards as a group.
Empty Spaces:
Only a King (or a group of cards with a King at the bottom) may be moved to an empty tableau column.
Turn Actions:
Move cards between tableau columns, following the descending, alternating-suit rule.
Move cards to the free cells to temporarily free up cards for further moves.
Build up foundations by moving appropriate cards (in suit, starting from Ace) from the tableau or cells.
Move sequences of cards between tableau columns, limited by the number of empty cells.
Introducing New Cards:
All cards are dealt face-up at the start; there is no stock or reserve. No new cards enter play after the initial deal.
No More Legal Moves:
If no further legal moves are possible (no cards can be moved to foundations, tableau, or cells), the game ends in a loss or unwinnable state.
Winning Condition:
The game is won when all 78 cards are moved to the six foundation piles, with each foundation built in ascending order by suit from Ace to King.
Losing/Unwinnable Condition:
The game is lost or becomes unwinnable if no further legal moves are possible and not all cards have been moved to the foundations.
Filling Empty Tableau Columns:
Only a King or a properly ordered group of cards with a King at the bottom may be moved to an empty tableau column.
Free Cell Restrictions:
Each cell can hold only one card at a time. Only the top card in a cell is available for play.
Sequence Movement Limitation:
The number of cards that can be moved as a group is limited to the number of empty cells plus one. If no cells are empty, only single cards may be moved.
Open Game:
All cards are visible from the start, making the game primarily skill-based with little to no luck involved.
No Stock/Reserve:
There is no stock or reserve pile; all cards are in play from the beginning.
Suit Limitation:
Only three suits are used (hearts, spades, diamonds), and each suit appears twice (A-K, A-K), for a total of 78 cards.
If any ambiguity arises due to variant rules in digital implementations, always refer to the specific platform's rule set for clarification.