The primary goal in Castile Solitaire is to build all four foundation piles from Ace up to King in the same suit, using a standard 52-card deck.
Setup & Layout:
Deck: Use a standard 52-card deck.
Tableau: Deal 10 tableau piles with 5 cards each, all face up.
Reserve Cells: Place the remaining 2 cards into two separate reserve cells above the tableau, also face up.
Foundations: Leave room for four foundation piles, which will be built up in suit from Ace to King as the game progresses.
Key Play Areas:
Tableau: 10 piles where cards are built up or down by suit.
Reserve Cells: 2 cells, each holding a single card that is available for play.
Foundations: 4 piles, one for each suit, built from Ace to King.
Castile Solitaire Rules:
Card Movement: Only one card may be moved at a time.
Available Cards: The top card of each tableau pile and each card in a reserve cell are available for play.
Building on Foundations: Foundations are built up by suit, starting with Ace and ending with King (e.g., Ace, 2, 3, …, King of Diamonds).
Building on Tableau: Tableau piles can be built either up or down by suit (e.g., 8♠ onto 9♠ or 9♠ onto 8♠).
Reserve Cell Rules: Each reserve cell may contain only one card. When a reserve cell is empty, it may be filled with the top card of any tableau pile.
Empty Tableau Piles: When a tableau pile becomes empty, it may be filled with the top card of any tableau pile or a card from a reserve cell.
No Redeal: There is no stock or redeal in this game; all cards are in play from the start.
Gameplay:
Typical Sequence of Actions:
Move available Aces to start foundation piles as soon as they appear.
Build tableau piles up or down in suit by moving single cards.
Move cards from reserve cells to tableau or foundations when possible.
Fill empty tableau piles or reserve cells as permitted by the rules.
Introducing New Cards: All cards are dealt face up at the start; no new cards are introduced during play.
No Legal Moves: If no further moves are possible and not all foundations are complete, the game ends in a loss.
Winning & Losing Conditions:
Winning: The game is won when all four foundation piles are built from Ace to King in their respective suits.
Losing: The game is lost if you run out of legal moves before completing all foundation piles.
Special Rules & Edge Cases:
Filling Empty Spaces:
Reserve Cells: May be filled with the top card from any tableau pile when empty.
Tableau Piles: May be filled with the top card from any tableau pile or a card from a reserve cell when empty.
Sequence Movement: Only single cards may be moved at a time. Some digital implementations may allow moving partial or full sequences if enough empty tableau and reserve cells exist, as a shortcut for manual moves.
No Stock/Draw Pile: All cards are in play from the beginning; there is no draw pile or redeal.
Definitions:
Tableau: The main area of play where cards are arranged in piles and built up or down by suit.
Foundation: The target piles built up from Ace to King in suit.
Reserve Cell: A holding area for a single card, available for play.
This ruleset defines the unique mechanics and procedures for Castile Solitaire, ensuring precise and unambiguous instructions for gameplay.