The primary goal in Corner Suite Solitaire is to move all cards from the deck into the tableau piles, following the specific building rules, until no cards remain in the deck or hand.
Setup & Layout:
Deck: Use a standard 52-card deck. No jokers or additional cards are included.
Tableau: There are nine tableau piles, all initially empty at the start of the game.
Stock: The remaining cards form the stock pile, from which cards are drawn into play.
Foundations: There are no traditional foundation piles in this variant; all play centers around the tableau piles.
Dealing: All tableau piles start empty. Cards are added to tableau piles during gameplay. All cards are dealt face-up onto the tableau as they are played; the stock remains face-down until cards are drawn from it.
Corner Suite Solitaire Rules:
Card Movement:
Cards can only be placed onto a tableau pile if the card is one rank lower than the current top card of that pile (e.g., a 6 can be placed on a 7).
Suit does not matter; any suit can be played on any other suit.
Only one card at a time can be moved from the stock to a tableau pile.
Building Sequences:
Sequences in tableau piles must be built strictly downward by rank (e.g., 8, 7, 6, 5, etc.).
There is no restriction on suit; any card of the correct rank may be played.
Only the top card of each tableau pile is available for play; sequences cannot be moved as a unit.
Empty Piles:
Any card can be placed onto an empty tableau pile.
Stock Draw:
Cards are drawn from the stock, one at a time, and must be placed immediately if possible.
Gameplay:
Turn Sequence:
Draw the top card from the stock.
Attempt to place the card onto any tableau pile, following the building rules (must be one rank lower than the top card of the pile, suit does not matter).
If the card cannot be placed, it remains in hand or is set aside (depending on implementation; some versions may use a waste pile).
Continue drawing and placing cards until the stock is depleted.
Introducing New Cards:
Cards are introduced into play solely by drawing from the stock.
There are no reserve or waste piles in the standard rules, though some digital versions may implement a waste pile for unplayable cards.
No More Legal Moves:
If a drawn card cannot be placed on any tableau pile and there are no empty tableau piles, it is set aside (or, in some variants, the game is lost at this point).
Winning & Losing Conditions:
Winning:
The game is won when all cards from the stock have been successfully placed onto the tableau piles, leaving no cards in the stock or hand.
Losing/Unwinnable State:
The game is lost (or unwinnable) if a card is drawn from the stock and cannot be placed onto any tableau pile, and there are no empty tableau piles available for placement.
Special Rules & Edge Cases:
Filling Empty Tableau Piles:
Any card may be placed onto an empty tableau pile at any time.
Restrictions:
Only one card may be moved at a time; sequences cannot be moved as a block.
There are no restrictions on suit or color when building downward by rank.
There are no redeals; once the stock is exhausted, play ends.
Edge Cases:
If all tableau piles are occupied and none can accept the current card from the stock, and no tableau pile is empty, the game ends immediately in a loss.
If a card is playable on multiple tableau piles, the player may choose the destination pile.
Definitions of Key Terms:
Tableau: The main play area consisting of nine piles where cards are placed in descending order by rank.
Stock: The face-down pile from which cards are drawn into play.
Foundation: Not used in this variant; all play centers on the tableau.
Note: The rules above are based on the most authoritative and recent digital and written sources for Corner Suite Solitaire, also known as Corners or Four Corners Solitaire. If a specific house rule or digital implementation differs, always consult the in-game help or rulebook.