The primary goal in Double Gold Rush Solitaire is to move all cards from the tableau and stock to the eight foundation piles, building each foundation in ascending order from Ace to King by suit, using both decks.
Setup & Layout:
Decks Used: Two standard 52-card decks (total 104 cards).
Tableau: Ten tableau piles are created. Deal one card face-up to the first pile, two cards to the second (top card face-up, rest face-down), three to the third, and so on up to ten cards in the tenth pile (top card face-up, rest face-down).
Foundations: Eight foundation piles are placed centrally. These piles are built up by suit from Ace to King.
Stock: The remaining cards after dealing the tableau are placed face-down as the stock pile.
Waste/Garbage: Cards from the stock are dealt into the waste pile during play.
Face-Up/Face-Down: Only the top card of each tableau pile is face-up; all other cards in the tableau are face-down. All cards in the stock are face-down until dealt to the waste pile.
Double Gold Rush Solitaire Rules:
Foundation Building: Foundations are built up by suit from Ace to King (e.g., Ace of Hearts, 2 of Hearts, …, King of Hearts).
Tableau Building: Tableau piles are built down by alternating colors (red-black-red, etc.), regardless of suit. For example, a red 9 can be placed on a black 10.
Moving Cards:
You may move a single card or a group of sequentially arranged cards (descending order, alternating colors) between tableau piles.
Only Kings or groups of cards headed by a King can be moved into empty tableau spaces.
Stock and Waste:
Cards are drawn from the stock to the waste pile. The number of cards drawn per turn decreases with each pass: three cards at a time on the first pass, two on the second, one on the third.
Three passes through the stock are permitted.
Turning Cards: When the top face-up card of a tableau pile is moved, immediately turn the next face-down card in that pile face-up.
Gameplay:
Begin by making any available moves in the tableau, building down by alternating colors and moving cards or groups as allowed.
Move cards to the foundation piles whenever possible, following the ascending sequence by suit.
When no moves are available in the tableau, draw the specified number of cards from the stock to the waste pile according to the current pass.
Cards from the waste pile can be played onto the tableau or directly to the foundations if legal.
Continue play, making moves and drawing from the stock, until all cards are moved to the foundations or no more legal moves remain.
After three passes through the stock (with decreasing number of cards drawn each time), no further cards can be drawn from the stock.
Winning & Losing Conditions:
Winning: The game is won when all 104 cards are successfully moved to the eight foundation piles, each pile built up from Ace to King in the same suit.
Losing/Unwinnable: The game is lost (or unwinnable) if:
No legal moves remain in the tableau, waste, or stock.
All allowed passes through the stock have been used, and not all cards have been moved to the foundations.
Special Rules & Edge Cases:
Empty Tableau Spaces: Only a King, or a properly sequenced group of cards headed by a King, may be placed in an empty tableau space.
Stock Redeals: Three passes through the stock are permitted. The first pass deals three cards at a time; the second pass deals two; the third pass deals one. No further redeals are allowed after the third pass.
Group Moves: Groups of cards may be moved between tableau piles if they form a descending sequence with alternating colors.
Sequence Restrictions: Only legal sequences (descending, alternating colors) may be moved as a group; otherwise, only single cards may be moved.
Unplayable Waste: If the waste pile cannot be played to the tableau or foundations and all stock passes are exhausted, the game ends.
Definitions:
Tableau: The main play area consisting of ten piles where cards are built down in alternating colors.
Foundation: Piles where cards are built up by suit from Ace to King.
Stock: The face-down pile from which cards are drawn into play.
Waste/Garbage: The face-up pile where cards from the stock are placed during play.
This guide provides a semantically precise and comprehensive overview of how to play Double Gold Rush Solitaire, strictly focusing on gameplay mechanics and rules.