The primary goal in Grounds for Divorce Solitaire is to discard all cards by creating complete sequences from King down to Ace of the same suit within the tableau. When a full suit sequence is assembled, it is automatically removed from play. The game is won when no cards remain on the tableau or in the stock.
Setup & Layout:
Deck: Two standard 52-card decks are used, totaling 104 cards.
Tableau: There are ten tableau piles.
Each tableau pile is initially dealt five cards: the bottom four cards are face-down, and the top card is face-up.
Stock: The remaining cards form the stock pile, which is used to replenish the tableau during play.
Play Areas Defined:
Tableau: The main area where cards are built down and sequences are formed.
Stock: The pile from which cards are dealt onto the tableau.
Face Orientation:
In each tableau, four cards are face-down and one card (topmost) is face-up.
Grounds for Divorce Solitaire Rules:
Building on Tableau:
Cards are built downward regardless of suit (e.g., any Jack may be placed on any Queen).
However, complete sequences must be in the same suit (King through Ace) to be removed from play.
Sequences built down in the same suit can be moved together as a group.
Only one card or a valid sequence may be moved to another tableau pile at a time.
Kings cannot be placed on Aces; building is strictly downward, ending at Ace.
Moving Cards:
Any single card or a valid sequence (built down in suit) can be moved to fill an empty tableau pile.
There is no restriction by suit or color for general building, but only same-suit sequences can be removed.
Stock Dealing:
When no tableau pile is empty, a single card is dealt face-up from the stock to each tableau pile.
Only one pass through the stock is permitted; redeals are not allowed.
Cards dealt from the stock remain on the tableau until used in a valid move.
Gameplay:
Typical Sequence of Actions:
Move cards or sequences between tableau piles to build down.
Assemble sequences of King through Ace in the same suit; these are automatically discarded when complete.
Fill empty tableau piles with any card or valid sequence.
When all tableau piles have at least one card, deal one card from the stock to each tableau pile.
Introducing New Cards:
Cards are introduced from the stock only when no tableau pile is empty.
No cards are dealt to empty tableau spaces from the stock.
No More Legal Moves:
If no moves are possible and the stock is exhausted, the game ends. If cards remain, the game is lost.
Winning & Losing Conditions:
Winning Condition:
The game is won when all cards have been discarded by forming complete King-to-Ace sequences in suit, leaving no cards in the tableau or stock.
Losing Condition:
The game is lost if no more legal moves can be made and cards remain in the tableau or stock after the stock is exhausted.
Special Rules & Edge Cases:
Filling Empty Tableaus:
Any card or valid sequence (built down by suit) may be moved to fill an empty tableau pile.
Stock Restrictions:
Cards are only dealt from the stock when all tableau piles have at least one card; empty piles prevent stock dealing.
Only a single pass through the stock is allowed; no redeals.
Sequence Removal:
Only full sequences from King to Ace in the same suit are removed; partial sequences or mixed suits remain.
Group Moves:
Sequences built down in the same suit may be moved together as a group; mixed-suit sequences cannot be moved as a unit.
No Foundations:
Unlike many solitaire games, there are no foundation piles; all play occurs within the tableau and stock.
Definitions:
Tableau: The primary area where cards are arranged and manipulated during play.
Stock: The pile of undealt cards used to replenish the tableau.
Sequence: A run of cards in descending order, ideally all in the same suit for removal.
This guide provides a complete and precise reference for playing Grounds for Divorce Solitaire according to official rules and authoritative sources.