The primary goal in Juvenile Solitaire is to discard all cards from play by pairing cards whose combined ranks total exactly fourteen. Only specific pairs are valid, and the game is won when no cards remain.
Deck: Juvenile Solitaire is played with a standard 52-card deck. Some digital implementations use two decks (104 cards), but the classic version uses one deck unless otherwise specified.
Tableau: Deal eight piles (tableau piles) with eight cards each, for a total of 64 cards. All cards in the tableau are dealt face up and are fully visible.
Reserve (if used): Some variants include a reserve pile with the remaining cards (if a double deck is used, or if not all cards fit in the tableau). In single-deck play, there are no reserve or stock cards.
Waste/Discard Pile: There is a waste pile where discarded pairs are placed. This pile is not used for play; it simply holds removed cards.
Key Play Areas:
Pairing Principle: Only pairs of cards whose ranks add up to exactly fourteen may be discarded together. The valid pairs are:
Card Movement:
Pair Removal:
Player Turn:
No Moves Available:
Stock/Reserve Usage:
Winning: The game is won when all cards are successfully discarded in valid pairs totaling fourteen, leaving no cards in the tableau.
Losing: The game is lost (unwinnable) if no valid pairs remain among the top cards of the tableau, and cards are still present in the tableau.
Empty Tableau Piles:
Pairing Two Sevens:
No Redeal:
No Building or Sequence Formation:
Card Availability:
Summary of Key Terms:
These rules define the unique gameplay of Juvenile Solitaire and differentiate it from other solitaire variants.