The primary goal in Kingdom Solitaire is to move all cards from the tableau, reserve, and stock to the eight foundation piles, building each foundation up from Ace to King regardless of suit.
Setup & Layout:
Deck: Kingdom Solitaire uses two standard 52-card decks (104 cards total), with Jokers removed.
Foundations: Eight foundation piles, initially empty.
Tableau: Eight tableau piles, each dealt one card face-up at the start of the game.
Reserve: Eight reserve cards are dealt face-up in a row at the beginning of the game.
Stock: The remaining cards form the stock pile, placed face-down.
Waste: A single waste pile, which receives cards dealt from the stock face-up.
Key Play Areas:
Foundations: Where cards are built up from Ace to King.
Tableau: Eight piles, each with one face-up card.
Reserve: Eight face-up cards available for play.
Stock: The draw pile for additional cards.
Waste: Discard pile for cards drawn from the stock.
Kingdom Solitaire Rules:
Foundations:
Foundations are built up by rank (Ace to King), regardless of suit.
Any Ace may be moved to an empty foundation.
Cards placed on a foundation must be exactly one rank higher than the current top card, regardless of suit (e.g., any 2 on any Ace).
Cards may be moved between foundations if the move follows the ascending rank rule.
Tableau:
Only the top card of each tableau pile is available for play.
Cards from the tableau can only be moved to the foundations, not to other tableau piles.
Any card may be moved to an empty tableau pile.
Reserve:
The eight reserve cards are all face-up and available for play to the foundations.
When a reserve card is played, immediately fill the empty space with the top card from the stock pile.
If the stock is empty, refill reserve spaces from the waste pile.
Stock and Waste:
Cards are drawn from the stock one at a time and placed face-up on the waste pile.
The top card of the waste pile is available for play to the foundations.
There is no redeal; once the stock is exhausted, only the waste pile can be used to refill reserve spaces.
Gameplay:
Players may move available cards from the tableau, reserve, or waste to the foundations if they follow the ascending rank rule.
When a card is moved from the reserve, immediately refill the empty reserve space from the stock; if the stock is depleted, refill from the waste.
Cards are drawn from the stock to the waste one at a time as needed.
Only the top card of each tableau pile, the top card of the waste, and all reserve cards are eligible for play to the foundations.
No cards may be moved between tableau piles.
If no moves are available and both the stock and waste are exhausted, the game ends.
Winning & Losing Conditions:
Winning Condition: The game is won when all 104 cards have been moved to the foundations, each built up from Ace to King.
Losing/Unwinnable Condition: The game is lost if no further legal moves are possible and not all cards have been built onto the foundations. There is no redeal, so if the stock and waste are both empty and not all foundations are complete, the game is unwinnable.
Special Rules & Edge Cases:
Filling Empty Tableau Piles: Any card may be moved to an empty tableau pile.
Filling Empty Reserve Spaces: Whenever a card is played from the reserve, immediately refill its space from the stock, or from the waste if the stock is empty.
No Redeal: There is no redeal of the stock or waste. Once both are exhausted, only available tableau and reserve cards can be played.
Card Movement Restrictions: Cards cannot be moved between tableau piles, only from tableau, reserve, or waste to the foundations.
Multiple Foundations: Cards may be moved between foundations if the move follows the ascending rank rule, regardless of suit.
Edge Case Example:
If all reserve spaces are empty and the stock and waste are depleted, but not all cards are on the foundations, the game is immediately lost as no further moves are possible.
This guide is based on the most authoritative and recent sources available, including official rules and reputable solitaire instruction sites.