The primary goal in Klondike (Gallery Mode) Solitaire is to move all 52 cards from the tableau and stock to the four foundation piles, building each foundation up by suit from Ace to King.
Setup & Layout:
Deck: One standard 52-card deck (no jokers).
Play Areas:
Tableau: Seven columns arranged left to right. The first column has 1 card, the second has 2, continuing up to the seventh column with 7 cards. Only the top card of each column is face-up; all others are face-down.
Foundations: Four empty piles, one for each suit, positioned above the tableau. These are built up from Ace to King.
Stock: The remaining undealt cards placed face-down, usually at the upper left.
Waste: A discard pile for cards drawn from the stock but not yet played, typically next to the stock.
Face-Up/Face-Down Arrangement:
Only the top card in each tableau column is face-up; all cards beneath are face-down at the start.
Klondike (Gallery Mode) Solitaire Rules:
Building Tableau Sequences:
Cards in the tableau are built down by rank and must alternate colors (red/black).
Example: You may place a red 6 on a black 7, but not on a red 7.
Moving Cards:
Only face-up cards may be moved.
A single card or a properly ordered sequence of face-up cards can be moved as a unit if the move maintains the alternating color and descending rank rule.
Only Kings (or sequences starting with a King) can be moved to empty tableau columns.
Foundations:
Foundations are built up by suit, starting with Ace, then 2, 3, and so on up to King.
Only single cards (not sequences) can be moved to the foundations.
Stock and Waste:
Cards are drawn from the stock to the waste, either one at a time or in groups of three, depending on the variant. Unlimited passes through the stock are common, but some rules limit the number of passes.
Gameplay:
Turn Sequence:
Move available face-up cards in the tableau to build sequences or transfer to foundations as permitted.
Reveal face-down cards in the tableau by removing the face-up card above them; when revealed, immediately turn them face-up.
Draw from the stock to the waste when no more moves are available in the tableau. Play cards from the waste to the tableau or foundations if possible.
Introducing New Cards:
Cards are introduced into play from the stock by drawing to the waste pile. The top card of the waste is available for play.
No Legal Moves:
If no further moves are possible and the stock is exhausted (or, in limited-pass variants, all passes are used), the game ends.
Winning & Losing Conditions:
Winning:
The game is won when all 52 cards are successfully moved to the four foundation piles, each built up by suit from Ace to King.
Losing/Unwinnable State:
The game is lost or becomes unwinnable if no legal moves remain and all cards cannot be transferred to the foundations.
Special Rules & Edge Cases:
Filling Empty Tableau Columns:
Only a King or a sequence of cards starting with a King may be placed in an empty tableau column.
Gallery Mode Distinction:
In some digital implementations, "Gallery Mode" may refer to a visual or presentation style rather than a rules variant. If the mode alters draw rules (e.g., always drawing one card from stock, unlimited passes), those specifics should be confirmed in the game’s settings or help file.
Multiple Card Moves:
Only fully visible, properly ordered sequences can be moved as a unit within the tableau.
Stock Recycles:
The number of times the stock may be recycled (reshuffled and reused) can vary: some rules allow unlimited cycles, while others limit this to three or even one pass.
No Moves Available:
If all possible moves are exhausted and the stock cannot be recycled, the game ends in a loss.
Note: If "Gallery Mode" in your version of Klondike Solitaire introduces additional unique mechanics, consult the in-game help or official documentation for precise rule differences, as most public sources describe standard Klondike rules and may not specify "Gallery Mode" as a distinct ruleset.