The primary goal in Mondo Spider Solitaire is to assemble complete sequences of cards in descending order (King to Ace) within the tableau, each sequence consisting entirely of cards from the same suit. Once a full suit sequence is completed, it is removed from play. The game is won when all possible suit sequences have been built and removed from the tableau.
Setup & Layout:
Deck: Mondo Spider Solitaire uses two standard 52-card decks, totaling 104 cards.
Tableau: The tableau consists of 10 piles.
Cards are dealt so that each pile contains both face-down and face-up cards. The specific arrangement may vary, but typically, the top card of each pile is face-up and the rest are face-down.
Stock: The remaining undealt cards form the stock pile. Cards from the stock are introduced into play as the game progresses.
Foundations: Completed suit sequences are removed from the tableau and placed in the foundation area.
Play Areas Defined:
Tableau: The main area where cards are built down and sequences are formed.
Stock: The pile from which additional cards are dealt to the tableau.
Foundation: The area where completed suit sequences are collected.
Mondo Spider Solitaire Rules:
Building Down: Cards in the tableau can be built down in rank regardless of suit; for example, any 9 can be placed on any 10.
Moving Sequences: Only sequences consisting of cards from a single suit can be moved together as a unit. Mixed-suit sequences cannot be moved as a group; only individual cards or single-suit groups may be moved.
Card Movement:
You may move the top card of any tableau pile onto another pile if it creates a descending sequence.
Only single-suit descending sequences may be moved together.
Dealing from Stock: Clicking the stock deals one card to each tableau pile. This action is only permitted when there are no empty tableau piles.
Face-Down Cards: When the top face-up card is moved from a tableau pile, the next card beneath it is turned face-up and becomes available for play.
Gameplay:
Player Actions:
Build down cards in the tableau, regardless of suit.
Move single-suit sequences as units; otherwise, move cards individually.
When no more legal moves are available, deal one card from the stock to each tableau pile (if none are empty).
Introducing New Cards: Cards are introduced into play from the stock by dealing one card to each tableau pile, but only when all tableau piles contain at least one card.
No Legal Moves: If no legal moves are possible and the stock is exhausted, the game is lost.
Winning & Losing Conditions:
Winning: The game is won when all cards have been organized into complete descending sequences by suit (King to Ace) and removed from the tableau to the foundation.
Losing: The game is lost if no further moves can be made and the stock is depleted, leaving incomplete sequences on the tableau.
Special Rules & Edge Cases:
Filling Empty Spaces: Empty tableau piles must be filled before dealing new cards from the stock. If a tableau pile becomes empty, it must be filled with any available card or sequence before the next stock deal.
Movement Restrictions: Only single-suit sequences may be moved as a unit; mixed-suit sequences must be broken up and moved individually.
Stock Dealing: You cannot deal cards from the stock if any tableau pile is empty.
Edge Cases: If all tableau piles are occupied and no moves are available, you may deal from the stock. If a sequence is blocked by mixed suits, you must rearrange the tableau to create single-suit sequences before moving them as a group.
Definitions:
Tableau: The main play area consisting of 10 piles where cards are built down and sequences are formed.
Stock: The pile of undealt cards used to introduce new cards to the tableau.
Foundation: The area where completed suit sequences are collected and removed from play.
This guide reflects the unique ruleset of Mondo Spider Solitaire, emphasizing its distinct mechanics for building and moving sequences, stock management, and win/loss conditions.