The primary goal in Quadruple Interchange Solitaire is to move all cards to the sixteen foundation piles, building each foundation up in sequence by suit from Ace to King.
Setup & Layout:
Deck: Quadruple Interchange uses four standard 52-card decks (208 cards total).
Tableau: There are eleven tableau piles. Each tableau pile is dealt eleven cards.
Dealing: In each tableau pile, the even-numbered cards (2nd, 4th, 6th, 8th, 10th from the top) are dealt face down, while all other cards are dealt face up.
Foundations: There are sixteen foundation piles (one for each suit in each deck).
Stock: The remaining cards after the tableau is dealt form the stock pile. Cards from the stock are dealt one at a time to the waste pile.
Waste: There is a single waste pile; only the top card is available for play.
Key Play Areas:
Tableau: The main play area where cards are manipulated and sequences are built.
Foundations: The destination piles for completed suit sequences.
Stock: Supplies new cards to the waste pile.
Waste: Holds cards dealt from the stock; only the top card is playable.
Quadruple Interchange Solitaire Rules:
Foundations:
Building: Foundations are built up by suit, starting with the Ace and ending with the King for each suit.
Starting: Only Aces may be moved to an empty foundation pile.
Sequence Example: 8♠ can be placed on 7♠, then 9♠ on 8♠, and so on, all within the same suit.
Tableau:
Building: Tableau piles build down by suit (e.g., 7♣ on 8♣).
Movement: Sequences of cards built down by suit can be moved together as a group.
Empty Tableau Spaces: Any card or valid group of cards may be moved to an empty tableau pile.
Face-Down Cards: When a face-up card is moved and exposes a face-down card, that card is turned face up.
Stock & Waste:
Dealing: The stock deals one card face up to the waste pile when activated.
Playable Card: Only the top card of the waste pile is available for play.
Gameplay:
Turn Sequence:
Move cards or sequences within the tableau, following the build-down-by-suit rule.
Move Aces to empty foundation piles as they become available.
Build up foundations by suit from Ace to King.
Move cards from the waste pile to either the tableau or the foundations, if legal.
When no moves are available, deal one card from the stock to the waste pile.
Continue play until all cards are moved to the foundations or no more legal moves are possible.
Introducing New Cards:
When the player cannot make further moves within the tableau or from the waste, they may deal a new card from the stock to the waste pile.
No More Moves:
If the tableau, waste, and stock provide no legal moves, gameplay ends.
Winning & Losing Conditions:
Winning: The game is won when all 208 cards have been moved to the sixteen foundation piles, each built up in sequence by suit from Ace to King.
Losing/Unwinnable: The game is lost or considered unwinnable if no legal moves remain and the stock is depleted, with cards still left in the tableau or waste.
Special Rules & Edge Cases:
Filling Empty Tableau Piles: Any single card or a valid sequence (built down by suit) may be moved to an empty tableau pile.
Moving Groups: Only sequences of cards that are built down in the same suit can be moved together as a group.
Face-Down Cards: When a face-down card in the tableau is exposed (i.e., there are no cards above it), it is immediately turned face up.
Stock Exhaustion: When the stock is exhausted and no more moves are possible, the game ends.
No Re-deal: There is no re-deal of the waste pile back into the stock; once the stock is empty, only moves among tableau, waste, and foundations remain.
Note: Quadruple Interchange is a challenging variant requiring both skill and luck, with an estimated win rate of about 50%.