The primary goal in Simon Jester Solitaire is to remove all cards from the tableau by assembling complete, in-suit sequences from King down to Ace. Only these full, same-suit sequences are eligible for removal; incomplete or mixed-suit sequences cannot be discarded.
Setup & Layout:
Deck: Uses two standard 52-card decks (total 104 cards).
Tableau: Fourteen tableau columns are used.
All 104 cards are dealt face up at the start of the game; there are no hidden or face-down cards.
Each tableau pile receives an equal or near-equal number of cards, with all cards visible from the outset.
Play Areas:
Tableau: The only play area; there are no foundations, stock, waste, reserve, or cells in this variant.
Empty Tableau: Any tableau column that becomes empty during play.
Simon Jester Solitaire Rules:
Card Movement:
Cards are built down in rank within the tableau, regardless of suit (e.g., a 10♠ may be placed on a J♠, J♥, J♣, or J♦).
Any card can be moved to an empty tableau column.
Sequences of cards can only be moved together if they are in descending order and of the same suit (e.g., 10♠-9♠-8♠).
If a sequence is not of the same suit, only the top card may be moved; mixed-suit sequences cannot be moved as a group.
Sequence Removal:
Once a complete sequence of thirteen cards (King through Ace) in the same suit is assembled in a tableau column, it is automatically removed from play.
Sequences not built entirely in-suit remain on the tableau and cannot be removed.
No Foundations: There are no foundation piles; removal of cards is only by in-suit, complete sequences.
Gameplay:
Turn Structure:
On each turn, the player may move any single card to a valid destination (either onto a card of the next higher rank or into an empty tableau column).
The player may also move a group of cards as a unit if they form a descending, in-suit sequence.
Introducing New Cards:
There is no stock or reserve; all cards are in play from the start.
No More Moves:
If no legal moves remain (i.e., no cards or valid sequences can be moved according to the rules), the game is lost.
Winning & Losing Conditions:
Win Condition: The game is won when all cards have been removed from the tableau by forming and discarding four complete, in-suit sequences (one for each suit, per deck).
Lose Condition: The game is lost if the player cannot make any further legal moves and there are still cards remaining on the tableau.
Special Rules & Edge Cases:
Filling Empty Spaces:
Any card or valid sequence (descending, in-suit) may be moved into an empty tableau column.
Restrictions:
Only complete, in-suit King-to-Ace sequences can be removed from play.
Kings: Since building is always downward, a King cannot be placed on any other card and can only be moved to an empty tableau.
Aces: No card can be placed on an Ace, as it is the lowest rank.
Mixed-Suit Sequences: Only the top card of a mixed-suit descending sequence can be moved; the rest must be separated before moving as a group.
No Redeal/Reshuffle: There is no redeal; all cards are face up and play proceeds until the game is won or no moves remain.
Summary of Key Terms:
Tableau: The main play area consisting of 14 columns, all cards dealt face up.
Sequence: A group of cards in strict descending order (King to Ace), either in the same suit (movable as a group and removable) or mixed suit (movable singly).
Complete Sequence: Thirteen cards in descending order of the same suit (King through Ace); only these can be removed from play.
This ruleset defines the unique mechanics and structure of Simon Jester Solitaire as a skill-based, open-information solitaire variant.