The primary goal in Sixes and Sevens Solitaire is to move all 104 cards (using two standard 52-card decks) to the foundation piles by building sequences of cards by suit: Sixes foundations must be built down to Ace, and Sevens foundations must be built up to King.
Setup & Layout:
Deck: Two standard 52-card decks (total 104 cards).
Foundations:
Sixes Foundations: Eight piles, each starting with a Six of each suit (all eight Sixes are removed from the decks and placed face-up as the starting cards for these piles).
Sevens Foundations: Eight piles, each starting with a Seven of each suit (all eight Sevens are removed from the decks and placed face-up as the starting cards for these piles).
Tableau:
Nine tableau piles, each with one card dealt face-up.
Stock:
The remaining cards are placed face-down as the stock pile.
Waste:
The waste pile starts empty. The top card of the stock is turned face-up to form the waste when needed.
Key Play Areas Defined:
Foundations: Sixes and Sevens piles where sequences are built.
Tableau: Nine piles with one face-up card each; only the top card is available for play.
Stock: Face-down pile supplying new cards.
Waste: Face-up pile receiving cards from the stock; only the top card is available for play.
Sixes and Sevens Solitaire Rules:
Building on Foundations:
Sixes Foundations: Build down by suit, from Six to Ace (e.g., 6♠, 5♠, 4♠, …, A♠).
Sevens Foundations: Build up by suit, from Seven to King (e.g., 7♠, 8♠, 9♠, …, K♠).
Tableau Restrictions:
No building within tableau piles; only the top card is available for movement.
Only one card per tableau pile at any time.
Moving Cards:
Cards can be moved from tableau or waste to the appropriate foundation if they fit the sequence and suit requirement.
Any single card may be moved to an empty tableau pile.
Stock and Waste:
Stock deals one card face-up to the waste pile when needed.
No redeals; once the stock is depleted, no more cards are available.
The top card of the waste is available for play to foundations or tableau.
Gameplay:
Turn Sequence:
Move eligible cards from tableau or waste to the foundations according to building rules.
When a tableau pile becomes empty, fill it with the top card of the waste. If the waste is empty, fill with the top card of the stock.
If no moves are available, deal one card from the stock to the waste pile.
Introducing New Cards:
Cards enter play from the stock to the waste, and then may be moved to tableau or foundations.
No Redeals:
Only a single pass through the stock is permitted. Once all stock cards have been dealt, no further cards can be introduced.
When Stuck:
If no legal moves remain and the stock is depleted, the game ends in a loss.
Winning & Losing Conditions:
Win Condition:
All cards are successfully built onto the foundations: Sixes foundations are completed down to Ace, and Sevens foundations are completed up to King for all suits.
Lose Condition:
The game is lost if the stock is depleted and no further legal moves can be made to advance cards onto the foundations.
Special Rules & Edge Cases:
Filling Empty Tableau Piles:
An empty tableau pile must be filled immediately with the top card of the waste. If the waste is empty, fill with the top card of the stock.
Tableau Limit:
Only one card may occupy a tableau pile at any time; sequences cannot be built in the tableau.
Waste Management:
The waste pile only receives cards from the stock; once empty, it remains so until a new card is dealt from the stock.
No Redeals:
There is only one pass through the stock; once all cards have been dealt, the stock cannot be replenished.
Card Movement Restrictions:
Only the top cards of tableau and waste are available for play to the foundations or to fill empty tableau piles.
Summary of Unique Features:
Uses two decks (104 cards), with 16 foundation piles (eight Sixes, eight Sevens).
Sixes foundations build down by suit; Sevens foundations build up by suit.
No building in tableau; only single cards can be moved.
Only one pass through the stock; no redeals.
Immediate filling of empty tableau piles from waste or stock.
Game is won by completing all foundation sequences; lost if stuck with no moves and stock depleted.