Sixes and Sevens

Home | How to play | FAQ | About

How to play Sixes and Sevens?

Game Objective:

The primary goal in Sixes and Sevens Solitaire is to move all 104 cards (using two standard 52-card decks) to the foundation piles by building sequences of cards by suit: Sixes foundations must be built down to Ace, and Sevens foundations must be built up to King.


Setup & Layout:

  • Deck: Two standard 52-card decks (total 104 cards).
  • Foundations:
  • Sixes Foundations: Eight piles, each starting with a Six of each suit (all eight Sixes are removed from the decks and placed face-up as the starting cards for these piles).
  • Sevens Foundations: Eight piles, each starting with a Seven of each suit (all eight Sevens are removed from the decks and placed face-up as the starting cards for these piles).
  • Tableau:
  • Nine tableau piles, each with one card dealt face-up.
  • Stock:
  • The remaining cards are placed face-down as the stock pile.
  • Waste:
  • The waste pile starts empty. The top card of the stock is turned face-up to form the waste when needed.

Key Play Areas Defined:

  • Foundations: Sixes and Sevens piles where sequences are built.
  • Tableau: Nine piles with one face-up card each; only the top card is available for play.
  • Stock: Face-down pile supplying new cards.
  • Waste: Face-up pile receiving cards from the stock; only the top card is available for play.

Sixes and Sevens Solitaire Rules:

  • Building on Foundations:
  • Sixes Foundations: Build down by suit, from Six to Ace (e.g., 6♠, 5♠, 4♠, …, A♠).
  • Sevens Foundations: Build up by suit, from Seven to King (e.g., 7♠, 8♠, 9♠, …, K♠).
  • Tableau Restrictions:
  • No building within tableau piles; only the top card is available for movement.
  • Only one card per tableau pile at any time.
  • Moving Cards:
  • Cards can be moved from tableau or waste to the appropriate foundation if they fit the sequence and suit requirement.
  • Any single card may be moved to an empty tableau pile.
  • Stock and Waste:
  • Stock deals one card face-up to the waste pile when needed.
  • No redeals; once the stock is depleted, no more cards are available.
  • The top card of the waste is available for play to foundations or tableau.

Gameplay:

  • Turn Sequence:
  • Move eligible cards from tableau or waste to the foundations according to building rules.
  • When a tableau pile becomes empty, fill it with the top card of the waste. If the waste is empty, fill with the top card of the stock.
  • If no moves are available, deal one card from the stock to the waste pile.
  • Introducing New Cards:
  • Cards enter play from the stock to the waste, and then may be moved to tableau or foundations.
  • No Redeals:
  • Only a single pass through the stock is permitted. Once all stock cards have been dealt, no further cards can be introduced.
  • When Stuck:
  • If no legal moves remain and the stock is depleted, the game ends in a loss.

Winning & Losing Conditions:

  • Win Condition:
  • All cards are successfully built onto the foundations: Sixes foundations are completed down to Ace, and Sevens foundations are completed up to King for all suits.
  • Lose Condition:
  • The game is lost if the stock is depleted and no further legal moves can be made to advance cards onto the foundations.

Special Rules & Edge Cases:

  • Filling Empty Tableau Piles:
  • An empty tableau pile must be filled immediately with the top card of the waste. If the waste is empty, fill with the top card of the stock.
  • Tableau Limit:
  • Only one card may occupy a tableau pile at any time; sequences cannot be built in the tableau.
  • Waste Management:
  • The waste pile only receives cards from the stock; once empty, it remains so until a new card is dealt from the stock.
  • No Redeals:
  • There is only one pass through the stock; once all cards have been dealt, the stock cannot be replenished.
  • Card Movement Restrictions:
  • Only the top cards of tableau and waste are available for play to the foundations or to fill empty tableau piles.

Summary of Unique Features:

  • Uses two decks (104 cards), with 16 foundation piles (eight Sixes, eight Sevens).
  • Sixes foundations build down by suit; Sevens foundations build up by suit.
  • No building in tableau; only single cards can be moved.
  • Only one pass through the stock; no redeals.
  • Immediate filling of empty tableau piles from waste or stock.
  • Game is won by completing all foundation sequences; lost if stuck with no moves and stock depleted.
Sixes and Sevens Solitaire
Sixes and Sevens Solitaire Online Free

About Sixes and Sevens

Rate (Sixes and Sevens)
4.7 / 5
1,916 votes