Squadron

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How to play Squadron?

Game Objective:

The primary goal in Squadron Solitaire is to move all 104 cards (using two standard 52-card decks) onto the eight foundation piles, building each foundation in ascending order by suit from Ace to King.


Setup & Layout:

  • Deck: Two standard 52-card decks (total 104 cards).
  • Tableau: Ten tableau piles, each dealt four cards face-up at the start (total 40 cards).
  • Foundations: Eight foundation piles, all initially empty.
  • Cells (Reserve): Three reserve piles (sometimes called cells or squadrons), each dealt one card face-up at the start.
  • Stock: The remaining cards after tableau and reserve setup form the stock pile, placed face-down.
  • Waste: One waste pile, initially empty.

Key Play Areas Defined:

  • Tableau: Main play area for building sequences down by suit.
  • Foundations: Target area for building sequences up by suit from Ace to King.
  • Cells/Reserve: Temporary holding areas for single cards, each cell can hold only one card.
  • Stock: Source for new cards, drawn one at a time.
  • Waste: Holds cards drawn from stock that cannot be immediately played.

Squadron Solitaire Rules:

  • Foundations:

  • Build up by suit, starting with Ace and ending with King.

  • Only an Ace can be placed on an empty foundation.

  • Once a card is placed on a foundation, it cannot be removed.

  • Maximum of thirteen cards per foundation pile (Ace through King).

  • Tableau:

  • Build down by suit (e.g., 8♠ onto 9♠).

  • Only the top card of each tableau pile may be moved at a time.

  • Any single card can be moved to an empty tableau pile.

  • All tableau cards are dealt face-up at the start.

  • Cells/Reserve:

  • Each cell holds one card face-up.

  • Any single card may be moved to an empty cell.

  • Cards in cells can be played to the tableau or foundations.

  • Stock & Waste:

  • Cards are drawn one at a time from the stock to the waste pile.

  • Only one pass through the stock is permitted; no redeals.

  • The top card of the waste is available for play to tableau, foundation, or cells.

  • Movement:

  • Only one card may be moved at a time, except in some digital implementations that allow "supermoves" (moving sequences as if done one card at a time).

  • Cards can be moved from tableau, waste, or cells to any valid destination according to the rules above.


Gameplay:

  1. Initial Moves:
  • Examine tableau, cells, and waste for possible moves to foundations or tableau piles.
  1. Typical Actions:
  • Move eligible cards to foundations.
  • Build tableau piles down by suit.
  • Move cards into empty tableau piles or cells as needed.
  • Draw from stock to waste when no other moves are available.
  1. Introducing New Cards:
  • Click or tap the stock to deal one card face-up to the waste pile.
  • Use the top waste card if it can be played to tableau, foundation, or cell.
  1. No Legal Moves:
  • If no moves are available and the stock is exhausted, the game ends.
  • Players may use undo or hints in digital versions, but in strict play, the game is lost if no moves remain.

Winning & Losing Conditions:

  • Winning:

  • The game is won when all 104 cards are moved to the eight foundation piles, each built up by suit from Ace to King.

  • Losing/Unwinnable State:

  • The game is lost if no legal moves remain and the stock is depleted, with cards still left in tableau, cells, or waste.


Special Rules & Edge Cases:

  • Filling Empty Tableau Piles:

  • Any single card may be moved to an empty tableau pile.

  • Filling Empty Cells:

  • Any single card from tableau or waste may be moved into an empty cell.

  • Filling Empty Foundations:

  • Only an Ace may be placed in an empty foundation pile.

  • Card Movement Restrictions:

  • Only the top card of tableau, waste, or cell is available for play.

  • Cards cannot be removed from foundations once placed.

  • Supermove (Digital Variant):

  • Some digital versions allow moving sequences of cards if the move would be possible by moving single cards successively.

  • No Redeals:

  • Only one pass through the stock is allowed; once the stock is exhausted, no more cards can be drawn.

  • Edge Case—Reserve Management:

  • Strategic use of cells/reserve piles is critical. Clearing a reserve pile early increases flexibility.


Definitions:

  • Foundation: Pile where cards are built up by suit from Ace to King.
  • Tableau: Main area for building sequences down by suit.
  • Cell/Reserve: Temporary holding area for one card.
  • Stock: Face-down pile from which cards are drawn.
  • Waste: Pile for cards drawn from stock, available for play.

This guide covers the official rules and mechanics for Squadron Solitaire as supported by multiple authoritative sources.

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