The primary goal in Squadron Solitaire is to move all 104 cards (using two standard 52-card decks) onto the eight foundation piles, building each foundation in ascending order by suit from Ace to King.
Key Play Areas Defined:
Foundations:
Build up by suit, starting with Ace and ending with King.
Only an Ace can be placed on an empty foundation.
Once a card is placed on a foundation, it cannot be removed.
Maximum of thirteen cards per foundation pile (Ace through King).
Tableau:
Build down by suit (e.g., 8♠ onto 9♠).
Only the top card of each tableau pile may be moved at a time.
Any single card can be moved to an empty tableau pile.
All tableau cards are dealt face-up at the start.
Cells/Reserve:
Each cell holds one card face-up.
Any single card may be moved to an empty cell.
Cards in cells can be played to the tableau or foundations.
Stock & Waste:
Cards are drawn one at a time from the stock to the waste pile.
Only one pass through the stock is permitted; no redeals.
The top card of the waste is available for play to tableau, foundation, or cells.
Movement:
Only one card may be moved at a time, except in some digital implementations that allow "supermoves" (moving sequences as if done one card at a time).
Cards can be moved from tableau, waste, or cells to any valid destination according to the rules above.
Winning:
The game is won when all 104 cards are moved to the eight foundation piles, each built up by suit from Ace to King.
Losing/Unwinnable State:
The game is lost if no legal moves remain and the stock is depleted, with cards still left in tableau, cells, or waste.
Filling Empty Tableau Piles:
Any single card may be moved to an empty tableau pile.
Filling Empty Cells:
Any single card from tableau or waste may be moved into an empty cell.
Filling Empty Foundations:
Only an Ace may be placed in an empty foundation pile.
Card Movement Restrictions:
Only the top card of tableau, waste, or cell is available for play.
Cards cannot be removed from foundations once placed.
Supermove (Digital Variant):
Some digital versions allow moving sequences of cards if the move would be possible by moving single cards successively.
No Redeals:
Only one pass through the stock is allowed; once the stock is exhausted, no more cards can be drawn.
Edge Case—Reserve Management:
Strategic use of cells/reserve piles is critical. Clearing a reserve pile early increases flexibility.
Definitions:
This guide covers the official rules and mechanics for Squadron Solitaire as supported by multiple authoritative sources.