The primary goal in Triple Fourteens Solitaire is to remove all cards from the tableau by discarding pairs of cards whose combined values total exactly 14.
Setup & Layout:
Deck: Uses a standard 156-card deck (three standard 52-card decks combined).
Tableau: There are 24 tableau piles:
The first 12 piles each receive 7 cards.
The next 12 piles each receive 6 cards.
Dealing: All cards are dealt face-up at the start of the game.
Play Areas:
Tableau: The only play area, consisting of the 24 piles described above.
Foundation/Discard: There is a single discard or foundation area where removed pairs are placed, but no traditional building foundations exist in this variant.
Accessibility: Only the top card of each tableau pile (the card not covered by any other card) is available for play.
Triple Fourteens Solitaire Rules:
Card Values:
Ace = 1
Number cards = face value (2–10)
Jack = 11
Queen = 12
King = 13
Valid Pairs: Only pairs of cards whose values sum to 14 may be removed. Valid combinations:
King (13) + Ace (1)
Queen (12) + 2
Jack (11) + 3
10 + 4
9 + 5
8 + 6
7 + 7
Pairing: Only the topmost cards of any tableau piles can be paired and removed.
No Building: Cards cannot be moved or built between tableau piles; the only action is removing valid pairs.
Empty Piles: Once a tableau pile is emptied, it remains empty for the rest of the game.
No Redeal: There is no stock, waste, or redeal in this variant; all cards are in play from the start.
Gameplay:
Turn Sequence:
Identify any two uncovered (topmost) cards on the tableau whose values total 14.
Remove these two cards and place them in the discard/foundation area.
Continue pairing and removing cards in this way.
Revealing New Cards: When a pair is removed, the card directly beneath (if any) in the same pile becomes the new top card and is now available for pairing.
No Moves Available: If no pairs totaling 14 are available among the top cards of all tableau piles, play ends.
Winning & Losing Conditions:
Winning Condition: The game is won if all cards are successfully paired and removed from the tableau.
Losing Condition: The game is lost (unwinnable) if no further pairs totaling 14 can be made among the top cards and cards remain on the tableau.
Special Rules & Edge Cases:
Filling Empty Spaces: Empty tableau piles may not be refilled; once a pile is empty, it stays empty for the remainder of the game.
Restrictions:
No movement of cards between tableau piles is permitted.
Only the topmost card of each pile is ever available for pairing and removal.
Edge Cases:
If two 7s are both available as top cards, they may be paired and removed, as 7 + 7 = 14.
It is possible to have multiple valid pairs available at once; players must choose which pairs to remove, and this choice can affect the outcome due to the order in which cards are revealed.
Summary:
Triple Fourteens Solitaire is a purely pairing solitaire game using three decks, with a strict rule that only pairs of top cards totaling 14 may be removed, no tableau manipulation, and no refilling of emptied piles. The challenge lies in the order of pair removal and managing the exposure of useful cards.