The primary goal in Tuxedo Solitaire is to move all 52 cards from the tableau and cells to the four foundation piles, building each foundation up in ascending order by suit from Ace to King.
Setup & Layout:
Deck: A standard 52-card deck is used. All cards are dealt at the start of the game.
Tableau: There are seven tableau piles. The first three tableaus each receive eight cards, and the remaining four tableaus each receive six cards. All cards are dealt face-up, making this an “open” solitaire variant.
Foundations: Four foundation piles, one for each suit, start empty.
Cells: Seven cell spaces are available. Each cell can hold only one card at a time, and all cells begin empty.
Play Areas Defined:
Tableau: The main play area where cards are arranged in columns and built down by suit.
Foundations: The goal area where cards are built up by suit.
Cells: Temporary holding spaces, each able to contain a single card.
Tuxedo Solitaire Rules:
Card Movement Principles:
Only the top card of each tableau pile or any card in a cell may be moved.
Cards can be moved between tableau columns, to and from cells, and to foundations, following specific building rules.
Building Sequences:
Foundations: Build up by suit, starting with Ace and ending with King (e.g., Ace♠, 2♠, 3♠, …, King♠).
Tableau: Build down by suit, meaning a card can only be placed on a card of the same suit and one rank higher (e.g., 8♠ on 9♠).
Cells: Any single card can be moved to an empty cell. Cells serve as temporary storage and can only hold one card each.
Moving Cards:
Sequences of cards built down by suit in the tableau can be moved together as a group.
Only a King may be moved to an empty tableau pile; no other card can fill an empty tableau space.
Cards from cells can be moved back to the tableau or to the foundations if legal by building rules.
Gameplay:
On each turn, the player may:
Move the top card of any tableau pile to another tableau pile (if building down by suit), to a foundation (if building up by suit), or to an empty cell.
Move any card from a cell to a tableau pile or to a foundation, following the respective building rules.
Move a sequence of cards (built down by suit) from one tableau pile to another, provided the move follows the building rules.
There is no stock or reserve; all cards are in play from the start.
If a tableau pile becomes empty, only a King can be moved into that space.
Play continues until no more legal moves can be made or all cards are moved to the foundations.
Winning & Losing Conditions:
Win: The game is won when all 52 cards are successfully moved to the four foundations, each built up by suit from Ace to King.
Lose/Unwinnable State: The game is lost or becomes unwinnable if no legal moves remain and not all cards have been moved to the foundations.
Special Rules & Edge Cases:
Filling Empty Tableau Spaces: Only a King may be moved to fill an empty tableau pile. No other card may occupy an empty tableau space.
Cells: Any card may be moved to an empty cell at any time. Cells can only hold one card each. Cards in cells can be played back to the tableau or to the foundations if legal.
Moving Sequences: Only sequences built down by suit may be moved together as a group within the tableau.
No Stock or Redeal: There is no stock pile or redeal in Tuxedo Solitaire; all cards are visible and available from the start.
Summary of Unique Features:
Fully open layout (all cards face-up).
Seven cells for temporary card storage.
Tableau builds down by suit; foundations build up by suit.
Only Kings may fill empty tableau spaces.
High skill factor; almost every game is winnable with optimal play.
Note: All rules are derived from official and reputable sources describing the Tuxedo Solitaire variant.