Two Cell

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How to play Two Cell?

Game Objective:

The primary goal of Two Cell Solitaire is to build up all cards onto the foundation piles, sorting each suit in ascending order from Ace through King.


Setup & Layout:

  • Deck: Use a standard 52-card deck.
  • Initial Arrangement: Deal all cards face-up into tableau columns. The precise number of tableau columns may vary, but each column should allow for easy access to the top card of each pile.
  • Key Play Areas:
  • Tableau: The main area where cards are dealt and manipulated. All cards in the tableau are dealt face-up.
  • Foundations: Four piles, one for each suit, where cards are built up from Ace to King.
  • Cells: Two separate spaces (the "cells") where a single card can be temporarily stored. Each cell can hold only one card at a time.
  • Face-Up/Face-Down: All cards are dealt face-up. There are no face-down cards in the tableau or cells.

Two Cell Solitaire Rules:

  • Card Movement:
  • Only the top card of each tableau column may be moved.
  • Any single card may be moved to an empty cell, provided the cell is not already occupied.
  • Cards stored in cells can be played back to the tableau or directly to the foundations, following standard movement rules.
  • Building Sequences:
  • Cards in the tableau are built in descending order and must alternate colors (for example, a red 7 may be placed on a black 8).
  • Foundations are built up by suit, starting with Ace and ending with King.
  • Moving Cards Between Areas:
  • Cards can be moved from tableau to tableau, from tableau to a cell, from cell to tableau, and from tableau or cell to foundations, provided all movement rules are followed.

Gameplay:

  • Player Actions:
  • Move cards between tableau columns, to and from cells, and onto foundations as permitted by the rules.
  • Use the two cells strategically to temporarily hold cards and free up movement options within the tableau.
  • Introducing New Cards:
  • All cards are dealt at the start; there is no stock or reserve pile in Two Cell Solitaire.
  • No More Legal Moves:
  • If no legal moves are available and the player cannot continue building on the foundations, the game ends in a loss.

Winning & Losing Conditions:

  • Winning Condition: The game is won when all cards have been successfully moved to the foundation piles, sorted by suit from Ace to King.
  • Losing Condition: The game is lost or unwinnable if no further legal moves are possible and not all cards have been placed onto the foundations.

Special Rules & Edge Cases:

  • Filling Empty Spaces:
  • Any available card may be played into any available cell, but only one card per cell is allowed at any time.
  • Empty tableau columns may be filled by any card, following standard tableau building rules (descending order, alternating colors).
  • Unique Restrictions:
  • Only the top card of each tableau column or any card in a cell is available for movement.
  • Sequences of cards cannot be moved as a group; only single cards may be moved at a time unless sufficient empty cells and tableau columns allow for multi-card moves according to FreeCell movement logic.
  • Exceptions:
  • There are no redeals, stock piles, or waste piles in Two Cell Solitaire.
  • Cards placed in the foundation cannot be moved back to the tableau or cells.

Key Definitions:

  • Tableau: The main play area where cards are arranged in columns and manipulated during play.
  • Foundation: The target piles where cards are built up by suit from Ace to King.
  • Cell: A temporary storage space for a single card, used to facilitate movement and strategy.
Two Cell Solitaire
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