The primary goal in Winery Solitaire is to move all cards from the tableau and cells to the four foundation piles, building each foundation up by suit from Ace through King.
Setup & Layout:
Deck Used: Standard 52-card deck (no jokers).
Tableau: Ten tableau piles are used.
The first two tableau piles each receive six cards.
The remaining eight tableau piles each receive five cards.
All cards in the tableau are dealt face up.
Cells: Two cells are available at the top left; each cell may hold only one card at a time.
Foundations: Four foundation piles, initially empty.
Stock/Reserve: There is no stock or reserve pile; all cards are dealt at the start.
Play Areas Defined:
Tableau: The main play area consisting of ten columns.
Cells: Temporary storage locations for single cards.
Foundations: Target piles for building up each suit from Ace to King.
Winery Solitaire Rules:
Card Movement Principles:
Only the top card of each tableau pile or cell may be moved.
Cards may be moved to another tableau pile, a cell (if empty), or a foundation pile if the move is legal.
Tableau Building:
Build tableau piles downward by alternating colors (e.g., a black 6 may be placed on a red 7).
Any card may be moved to an empty tableau pile.
Foundation Building:
Foundations are built up by suit starting from Ace, continuing sequentially to King (e.g., Ace, 2, 3… King of the same suit).
Only an Ace may be moved to an empty foundation pile.
Cells:
Each cell may hold only one card at a time.
Cards in cells may be played to tableau or foundation piles if legal.
Gameplay:
On each turn, the player may:
Move the top card of any tableau pile to another tableau pile, a cell (if empty), or a foundation pile, following the building rules.
Move a card from a cell to a tableau or foundation pile if legal.
No new cards are introduced during play; all cards are dealt at the start.
If no legal moves are available (i.e., no cards can be moved according to the rules), the game ends and is considered lost.
Winning & Losing Conditions:
Win Condition: The player wins by successfully moving all 52 cards to the four foundation piles, building each pile up by suit from Ace to King.
Loss Condition: The game is lost if no further legal moves are possible and not all cards have been moved to the foundations.
Special Rules & Edge Cases:
Filling Empty Tableau Piles: Any card may be moved into an empty tableau pile.
Cell Usage: Only one card may occupy a cell at any time; cells are used for temporary storage to facilitate moves.
No Stock or Redeal: There is no stock, waste, or redeal in Winery Solitaire; all cards are visible and in play from the start.
Edge Cases:
If both cells are occupied, no further cards may be moved into cells until one is emptied.
Only the top card of each tableau pile or cell is eligible for movement.
Cards may not be moved between foundation piles or from foundations back to the tableau or cells.
Summary:
Winery Solitaire is an open-setup solitaire variant using a standard 52-card deck, ten tableau piles, and two single-card cells. All cards are dealt face up at the start, and the objective is to build four suit-specific foundations from Ace to King. Cards are built down by alternating colors in the tableau, and any card may fill an empty tableau. The game is won when all cards are in the foundations and lost when no further moves are possible.